战争的真相坦克无敌的修改

谁会战争的真相坦克无敌的修改

《战争的真相》傻瓜化(修改存档)作弊代码。

首先我们得找到你游戏存档的文件夹(示范)D:\My Documents\my games\faces of war\profiles\dhye-no.4\save\hg123。(dhye-no.4)代表你进入游戏的用户名,(hg123)代表你存档时所用的名字,找到你的存档点击进入文件。然后我们看到里面有4个文件1个图像,选(mission.scn)这个文件用记事本打开进入修改。修改前,你得先进游戏里的一个关卡存档。然后弹出桌面找到你游戏存档里的(mission.scn文件)进行修改。

注:存档前,你先选择一个士兵把身上的东西都扔了,留一个你认为很好识别的东西,比如一个(F1手雷)这样你进行修改的时候在记事本上方的编辑里点查找,把F1打上去进行查找。找到后根据所需要的武器,弹药数量,装备的代码添加进你那个士兵的代码里面就OK了。
坦克的代码查找也和士兵的一样。把你认识代码的武器放到坦克里。这样你查找武器代码就能找到坦克。最好把特殊武器放到坦克里。比如反器材武器。这些武器很少用到。就好找了。 记得修改前先存档。
OK了。该说的都说了。祝玩得愉快。

注:坦克的炮弹数量是根据背包的容量进行修改。超了可能会把你所添加的东西挤掉。

注:你也可以用反器材武器或者火箭筒的代码替代坦克上的防空机枪代码。这样你的坦克防空机枪就变反器材武器或者是火箭筒了。

本人认为其他常见的武器代码没多大用处。所以懒得找。

以下是武器,装备代码。
角落里の小丑:

{item "ptrs" filling "ptr" "ammo" 5000 {cell 0 4}{user "hand_right"}} 反器材武器

{item "mg34" filling "rifle" "ammo" 5000 {cell 2 6}} MG34重机枪

{item "panzershreck" "weapon" filling "bazooka" "ammo" 9999 {cell 0 8}} RPG反坦克火箭筒

{item "balloon" filling "fuel" 5000 {cell 0 0}} 气 罐
{item "flame_thrower" {cell 0 8}} 火 枪

{item "browning" filling "mgun" "ammo" 5000 {cell 0 2}{user "mgun"}} 坦克防空机枪

{item "nebel" "ammo" 10 {cell 0 1}} 300mm火箭弹

{item "bandage" 5 {cell 4 1}} 药 包

{item "repair_kit" {cell 4 4}} 修 理 箱

{item "m3a" filling "rifle" "ammo" 5000 {cell 0 1}} M3A1冲锋枪
{item "welrod" filling "rifle" "ammo" 5000 {cell 0 0}} 消 声 手 枪

{item "body_armor" {cell 2 6}{user "body"}} 防 弹 衣

{item "dynamite" {cell 0 2}} C 4 炸 弹

{item "em2" filling "rifle" "ammo" 1979 {cell 0 0}{user "hand_right"}} 狙 击 步 枪

{Impregnability harmless} ←此代码必须添加在{Extender "enumerator"的上面 增加坦克装甲

recoveryTime (还在研究) 射 击 频 率

(士兵装备代码参照物)

{Inventory 0x8018 ← ← ← ← ← ← ← ← ← ← (士兵的代码)
{box
{clear} ← ← ← ← ← ← ← ← ← ← (这个应该是背包的代码)
{item "f1" "grenade" {cell 0 2}} ←(F1手雷代码)
}
}

{Inventory 0xa00a ← ← ← ← ← ← ← ← ← ← 德军隐藏关卡虎式坦克代码

(修改坦克防空机枪变火箭筒参照物)

{Inventory 0x8000
{box
{clear}
{item "bullet75" "fg" "ammo" 36 {cell 0 1}}
{item "panzershreck" "weapon" filling "bazooka" "ammo" 9999 {cell 0 2}{user "mgun"}}
{item "bullet75" "ap" "ammo" 51 {cell 0 0}}
{item "repair_kit" {cell 4 0}}
}
}
(修改坦克防空机枪变反器材武器参照物)

{Inventory 0x8000
{box
{clear}
{item "bullet75" "fg" "ammo" 36 {cell 0 1}}
{item "ptrs" filling "ptr" "ammo" 5000 {cell 0 4}{user "mgun"}}
{item "bullet75" "ap" "ammo" 51 {cell 0 0}}
{item "repair_kit" {cell 4 0}}
}
}

(m26重型坦克装备参照物) ("ap")代表穿甲弹("fg")代表高爆弹(bullet90)提示炮弹口径是90毫米炮。 ("ammo" 500)弹药数量。

{Inventory 0xa54c
{box
{clear}
{item "bullet90" "ap" "ammo" 500 {cell 0 0}}
{item "bullet90" "fg" "ammo" 500 {cell 0 0}}
此代码是坦克防空机枪→ {item "browning" filling "mgun" "ammo" 5000 {cell 0 8}{user "mgun"}}
{item "mgun" "ammo" 15000 {cell 4 0}}
{item "mgun" "ammo" 15000 {cell 4 1}}
{item "mgun" "ammo" 15000 {cell 4 2}}
{item "mgun" "ammo" 15000 {cell 4 3}}
{item "repair_kit" {cell 4 4}}
{item "mgun" "ammo" 15000 {cell 4 6}}

注:要修改坦克装甲可以通过坦克的代码编号查找(0xa54c)是坦克的代码编号。 看到{Entity "m26" 0xa54c 字样的代码就是你的坦克了。往下一直找。找到{Extender "enumerator" 代码就行了。 其他代码不用调整。

(增加坦克装甲参照物)
{Entity "m26" 0xa54c
{Position -2548.44 2045.66}
{xform zl -40.99 y 2.4 zw -25.23}
{TexMod "1"}
{Skeleton
{BoneSave "basis body turret"
{Value 0.12896}
}
{BoneSave "basis body turret gun_rot"
{Value -0.00565648}
}
{BoneSave "basis body turret gun_rot mgun1_rot"
{Value 0.0389814}
}
{BoneSave "basis body turret gun_rot mgun1_rot foresight5"
{Value 0.3213}
}
{BoneSave "basis body turret detail3"
{Visible 0}
{Enabled 0}
}
{BoneSave "basis body turret turret_mgun"
{Value 0.0445113}
}
{BoneSave "basis body turret turret_mgun cover"
{Orientation
0.648 0 -0.762
0 -1 0
-0.762 0 -0.648
}
}
{BoneSave "basis body turret turret_mgun mgun_rot"
{Value -0.0146817}
}
{BoneSave "basis body wheell1"
{Value -1.36696}
}
{BoneSave "basis body wheell8"
{Value 0.196846}
}
{BoneSave "basis body wheelr8"
{Value 1.67179}
}
{BoneSave "basis body wheelr1"
{Value 0.286074}
}
{BoneSave "basis body mgun"
{Value -0.499945 0.00741775}
}
{BoneSave "basis wheelsl wheell2"
{Value 0.513384}
}
{BoneSave "basis wheelsl trackl"
{Position 3.12503 -24.3386 10.6496}
}
{BoneSave "basis wheelsl wheell3"
{Value 1.33155}
}
{BoneSave "basis wheelsl wheell4"
{Value -1.53448}
}
{BoneSave "basis wheelsl wheell5"
{Value 0.0199815}
}
{BoneSave "basis wheelsl wheell6"
{Value -1.65503}
}
{BoneSave "basis wheelsl wheell7"
{Value -1.6727}
}
{BoneSave "basis wheelsr wheelr2"
{Value -1.4979}
}
{BoneSave "basis wheelsr trackr"
{Position 3.12502 -26.7204 10.6496}
}
{BoneSave "basis wheelsr wheelr3"
{Value -2.27545}
}
{BoneSave "basis wheelsr wheelr4"
{Value 0.676697}
}
{BoneSave "basis wheelsr wheelr5"
{Value -0.82926}
}
{BoneSave "basis wheelsr wheelr6"
{Value 0.819624}
}
{BoneSave "basis wheelsr wheelr7"
{Value 0.823977}
}
}
{Volume "ram"
{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
}
{Armor
{wounds
{damage "body1" -1.1975 0.938266
{matrix
{pos 37.556 7.089 4.448}
{nxform 0.639 1.567 0}
}
}
{damage "trackleft" -2.4861 1
{matrix
{pos 55.466 -0.326 -4.557}
{nxform 1.571 1.569 0}
}
}
{damage "turret" -0.725478 1
{matrix
{pos 32.553 -5.114 -3.719}
{nxform 1.36 1.569 0.005}
}
}
{damage "trackright" -1.78599 1
{matrix
{pos 55.466 -6.4 5.104}
{nxform 1.571 1.569 0}
}
}
{damage "turret" 1.44382 0.515545
{matrix
{pos 23.219 16.018 4.319}
{nxform 1.563 1.57 0.834}
}
}
{damage "body1" 1.26378 0.375041
{matrix
{pos 61.083 16.358 -3.152}
{nxform 0.639 1.674 0}
}
}
{damage "body1" -1.07756 0.628046
{matrix
{pos 53.527 -24.368 -5.902}
{nxform 1.571 1.548 -1.571}
}
}
{wound "body1" -1.18591 0.333192 88
{matrix
{pos 37.556 7.089 4.448}
{nxform 0.639 1.567 0}
}
}
{wound "body1" 2.22529 0.675913 88
{matrix
{pos 51.942 -3.534 -6.23}
{nxform 0.639 1.567 0}
}
}
{wound "turret" 2.1997 0.3604 88
{matrix
{pos 32.553 -5.114 -3.719}
{nxform 1.36 1.569 0.005}
}
}
{wound "turret" 2.50342 0.686568 88
{matrix
{pos 26.975 -19.468 3.892}
{nxform 1.316 1.569 -0.517}
}
}
{wound "turret" -0.72275 0.371945 88
{matrix
{pos 23.219 16.018 4.319}
{nxform 1.563 1.57 0.834}
}
}
{wound "turret" 3.11208 1 88
{matrix
{pos 29.493 8.153 4.643}
{nxform 1.378 1.569 0.573}
}
}
{wound "body1" -1.78353 0.70258 88
{matrix
{pos 37.905 -15.275 -0.373}
{nxform 1.571 1.571 -1.571}
}
}
{wound "body1" -0.675258 0.790031 88
{matrix
{pos 36.592 -15.275 3.287}
{nxform 1.571 1.571 -1.571}
}
}
{wound "body1" 0.710067 0.877482 88
{matrix
{pos 30.302 -15.275 5.29}
{nxform 1.571 1.571 -1.571}
}
}
{wound "turret" 0.182217 0.515545 76
{matrix
{pos 22.665 16.208 5.931}
{nxform 1.378 1.613 0.573}
}
}
{wound "body1" -2.66306 0.135178 76
{matrix
{pos 61.083 16.358 -3.152}
{nxform 0.639 1.674 0}
}
}
{wound "body1" 0.495579 0.628046 90
{matrix
{pos 53.527 -24.368 -5.902}
{nxform 1.571 1.548 -1.571}
}
}
{wound "turret" -2.71019 1 50
{matrix
{pos 37.902 -12.978 -11.118}
{nxform 1.334 1.572 -0.514}
}
}
{wound "body2" 1.51908 0.375041 50
{matrix
{pos 58.27 -3.8 3.933}
{nxform 2.463 1.601 0}
}
}
}
}
{Placer
{State "seat5" {Broken}}
{State "seat6" {Broken}}
}
{Impregnability harmless} ←此代码增加坦克装甲(重型坦克接近无敌)
{Extender "enumerator"
{number 722}
}
{Examined 1}
{Interaction
{Calls
{"check_sinking" 2003 0.24}
}
}
{Player 1}
{CapturedByUser}
{Operatable}
{MID 1242}
{Weaponry
{State "gun"
{Weapon "90mm_m3" filling "bullet90" "fg" "ammo"}
}
{State "mgun1"
{Weapon "browning" filling "mgun" "ammo" 56}
}
{State "mgun2"
{Weapon "browning" filling "mgun" "ammo" 131}
}
}
{Chassis
{MovementSpeed 0.0483889}
{FuelBag
{Remain 121.044}
}
{CurrentGearDir 0}
}
}
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第1个回答  2012-03-25
心里默念玛尼玛尼哄 你就无敌了!
第2个回答  2012-03-24
不会。
第3个回答  2012-03-24
不会
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