计算机英语文章翻译,希望高手帮忙!!!谢谢!!

我这里有关于Virtools软件的介绍文章一部分,麻烦哪位高手帮我翻译一下!!
14.Spring Constraint
This turorial shows you how to use springs to create an elastic lin between physics objects in your composition.
Note:Springs aren’t really constraints,but more actuators like motors or forces.But as they’re mostly useb to link objects together,it make sense to consider them as constrains(mostly because sometime,you could also use them additionnaly to a constraint to simulate,for instance,a jack).
14.1 Open Tutorial Start File
Open the tutorial file Springs.cmo. The top carton will be fixed while the bottom carton while the bottom carton will fall.
In the Schematic,note that both cartons are controlled by the Physicalize BBs located in the fixed carton script.While the first Physicalize BB applies to the top carton,the second Physicalize BB has a Target pIn poiting to the moving carton.
Also,note that the same topology(Surface Name)is used for both cartons(via the pLink).Since the Surface Name is the same for both BBs,the moving carton will automatically have the same physics surface as the fixed carton.Since the physics surface is created by the first Physicalize BB(attached to the fixed carton),the Convex Mesh pIn for the Physicalize BB attached to the moving carton is irrelevant and is,therefore,left at the default setting(NULL).
14.2 Create a Stiff Physics Spring
To create a physics spring between two physics objects,you need to attach the Set Physics Spring BB to one of the physics bojects.
32. In the Schematic,add the Set Physics Spring BB(Physics/Creation)to the Carton Fixed script.
33.Edit the pIns for the Set Physics Spring BB:
Object 2=Carton Moving
Position 1=(-1,-1,-1)
Referential 1=Carton Fixed
Position 2=(-1,-1,-1)
Referential 2=Caron Moving
Leave all other pValues at their default values.
Position 1 and Referential 1 define the first anchor point of the spring,linked to Object 1.
Position 2 and Referential 2 define the second anchor point of the spring,linked to Object 2.
In this example,you know the exact dimensions of the carton objects(1 x 1 x 1)and it is easy to set the positions of both anchors numerically.However,it is not always this easy,so don’t hesitate to use 3D Frames to help you define those positions in the 3D Layout.

14.spring约束
这turorial将告诉您如何使用温泉,以创造一个弹性林之间的物理对象在您的组成。
注:温泉并不是真正的制约因素,但更多的动像汽车或forces.but ,因为他们很大部分useb联系在一起的物体,它使意识,要考虑他们的制约(主要是因为一段时间,您也可以使用他们additionnaly一约束模拟,例如,杰克) 。
1月14日开放补习开始档案
开放补习档案springs.cmo 。顶端纸箱,将固定,而底部的纸箱,而纸箱底部将会下跌。
在示意图,请注意,这两个纸箱是由physicalize的BBS设在固定的纸箱script.while第一physicalize BB心跳适用于顶端纸箱,第二physicalize BB心跳有一个目标的PIN poiting向移动纸箱。
此外,请注意相同的拓扑结构(表面上的姓名)是用于两箱(经plink ) 。以来,表面上的名字是都一样的BBS ,移动纸箱将自动拥有相同的物理表面作为固定carton.since该物理表面所产生的第一physicalize BB心跳(附固定纸盒) ,网格凸引脚为physicalize BB心跳重视的感人纸箱是无关,因此,留在默认设置(空) 。
2月14日创造一个激烈的物理春天
创建一个物理的春天之间的两个物理对象,你需要重视的一套物理春季BB心跳,以其中的物理bojects 。
32 。在示意图,新增一套物理春季BB心跳(物理/创作)纸箱固定脚本。
33.edit管脚为一套物理春季鲍伯:
对象2 =纸箱移动
位置1 = ( -1 , -1 , -1 )
参考1 =纸箱固定
位置2 = ( -1 , -1 , -1 )
参考2 =卡隆移动
离开所有其他pvalues在他们的默认值。
位置1和参考一界定第一锚点的春天,挂钩对象1 。
排名第2和借鉴二界定第二定位点的春天,联系的对象2 。
在这个例子中,你知道确切尺寸的纸箱内的物体( 1 × 1 × 1 ) ,这是易于设置的立场,双方主播numerically.however ,这是这并不总是很容易,所以不要犹豫,使用3D框架,以帮助您确定这些职位,在三维布局。
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第1个回答  2008-05-05
直接拖的吧~俗!
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